The Dragon Divines are a pantheon of gods, each with their own portfolio. The Dragonrealm is pantheistic, and most people worship those divines that they feel is appropriate. The people who seek further closeness with their god typically become acolytes or priests, gaining divine favours the more they sacrifice.
Cruxis, Wyrm of Civilization and Growth
Alignment: Lawful Good
Portfolio: Knowledge, Life
Cruxis is the builder-god. He watches over everything that grows: Animals, people, cities, ideas. People who wish to create and nurture ask for his blessings, like bards and craftsmen. Many prayers have evolved into songs, which are sung or hummed while working.
The symbol of Cruxis is a hammer in front of a mountain, which is a common ornament worn by people of artistic pursuits. It is also engraved into buildings erected with his blessings, and these engravings also function as his shrines, as Cruxis does not have dedicated shrines.
Mishra, Wyrm of Earth and Sun
Alignment: Neutral Good
Portfolio: Nature, Light
Mishra is the goddess of the Sun and nature. The druids and rangers keep watch over her domain and in return she keeps the dark magics and unnatural influences away. Farmers and fishers pray her for a good bounty, and many households light a candle after dark in her shrine to keep them safe for the night.
Mishra’s symbol is an eight-pointed star with a dragonic eye in the center, representing the sun and her gaze. Her shrines are typically made from wood and carved with dragonic and natural themes. Sacrifices for Mishra often include small foodstuffs, which are commonly consumed by animals and birds. Mishra does not have temples; Her disciples, rangers and druids, have their own hidden places amongst nature where they commune with her.
Nissha, Wyrm of Warmth and Fortune
Alignment: Chaotic Good
Portfolio: Life, Trickery
Nissha is the goddess of hope. She overlooks the sick and the injured and answers to the prayers of those either lost or cornered. Nissha gives miracles and boons to those who have nothing else.
Nissha’s symbol is a burst of flame, representing the flash of hope. Nearly all bigger towns contain a temple of Nissha, where the sick and hopeless gather to pray. Her priests give their boons to those they deem worthy. She does not have a dedicated shrine, people who require her aid look for a fire where they can sacrifice their last hopes, typically last possessions.
Zariss, Wyrm of Whim and Conquest
Alignment: Chaotic Neutral
Portfolio: Trickery, War
Zariss is the dragon-goddess of gamblers and commanders. Zariss is who shakes the constructions of mortals: Empires rise and fall according to her whims. People who take big chances pray for her influence.
Zariss does not have a drawn icon. Instead, Zariss’ has coins that have two sides: An open and closed claw. It is considered extremely unlucky to draw either one by themselves, as Zariss’ whims are never tied down. A typical prayer is flipping the coin and praying for an outcome. Zariss does not have shrines or temples. Her acolytes travel the world, going where they wish and fighting in wars they wish.
Ochrana, Wyrm of Greed and Hatred
Alignment: Chaotic Evil
Portfolio: War, Death
Ochrana is the god closest to Tiamat. He brings destruction and ruin to those who stand too high. Ochrana gives his boons only to those who seek destruction, and does not keep his favorites for long. His name is usually invoked in the moment of bloodlust and uncontrollable hatred, but also in secret jealousy.
Ochrana’s symbol is a drop of blood wearing a crown, symbolizing the price of power. Ochrana does not have temples, but many people do have a secret shrine for him, typically consisting of a weapon and a bowl for a sacrifice for a drop of blood. The rationale for the sacrifice is that since everyone will have to bleed, you have already done that.
Sithrakh, Wyrm of Decay and Hunt
Alignment: Neutral Evil
Portfolio: Nature, Death
Sithrakh is the enforcer of the survival of the fittest. He snuffs out the weak and ensures that only the strong survive. Many hunters pray for Sithrakh, as do many druids, since he controls the flow of life. Sithrakh’s worship requires confidence, since one must believe in their strength over others.
Sithrakh’s symbol is an hourglass without the bottom half, symbolizing that life is finite. Sithrakh’s shrines are typically near graveyards, due to their morbid nature, though some people who have confidence . Hunters leave parts of their kills as a testament of their ability and strength. Sithrakh’s temples are slightly more common, since they tend to take care of the dead and pass them along in their final journey.
Quirion, Wyrm of Power and Control
Alignment: Lawful Evil
Portfolio: Tempest, Knowledge
Quirion seeks to control and know everything. She rewards her followers, who sacrifice secrets and knowledge, with power. Her gifts are wrapped in secrecy and he delivers swift judgement to those who lack the capability to control the mysteries and knowledge of the world. Qurion’s prayers are usually said in private, in the form of secrets.
Quirion’s symbol is half an eye, with a sharp, diamond shaped iris, symbolising his inquisitive gaze and magic. Quirion’s shrines are personal and kept secret, and her temples are ‘open secrets’ in the communities. Sometimes the temples are places of gossip and clandestine meetings.
Ashanti, Wyrm of Judgement and Awe
Alignment: Lawful Neutral
Portfolio: Tempest, Light
Ashanti is the dragon-god of truth and order. He demands obedience and fear, abides by the rules and shows no mercy. Deals and contracts are sworn in his name, and his followers show their faith with trepidation.
Ashanti’s symbol is a torch with a pommel and a crossguard, symbolising the cleansing power of truth and light. Ashanti’s temples double as courthouses, and people take there to find justice. Ashanti does not have shrines, as many shops and stalls have a torch with a hilt on them to oversee the transactions.