Tag: Magic

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  • Chased by Thunder

    A pleasant surprise waited the Party as they left Fargrave on *14th of Shedding*: [[:human-fighter | Borel]] was waiting them outside the city walls! Led there by his own adventure, the champion asked to return to their adventures. Carric, having become …

  • Adalrik's Paradise

    The morning of *19th of Shedding* was an exciting moment for the entire Party. Everyone gathered to the Wishing Well of Trodgaf, having first lit the signal fires. As they approached, the first thing they saw was Sander, eagerly pointing southwards, where …

  • Thivaraxia's Reward

    With the Sending Stone, the Party shared most of their findings with Thivaraxia, leaving some details off for Umura's safety. The dragon, or her underling, replied back to invite the Party to Bowmeet for their reward. With this knowledge, they headed …

  • A Tearful Reunion

    Null was a harsh place. The cold, blowing wind was slowly freezing the Party, prompting them to press on. Nearby in the twilight they found some strange roots that had broken through the frozen land. After a quick investigation they found that the roots …

  • Arcanis

    Time passed, maybe couple of days. Gorn was imprisoned and the heroes installed yet another council to Mox. But the presence of Demons continued to bring worry to the party, and they had to turn their attention back to the task at hand: How to destroy …

  • The Citadel of Secrets

    The lights that the Party had seen was an invisible village, filled with invisible beings, all using dots of lights to communicate and mark objects. Using their magical resources and cunning, the Party decoded their completely light-based language. They …

  • Carric's Curiosity

    Carric, more liberal with his curiosity than his compatriots, browsed the Citadel of Secrets. A lot of what he was searching for were information about magical knowledge, which were things the Citadel did not collect. But this search led the sorcerer …

  • Forgewell

    The Party pondered how they would get to Daemonis, as the planes held many lessons and secrets that they were not privy to. Khava offered a solution: He knew of an information broker who owed him a favor. The broker had their lair in Umbra, a plane of …

  • At the Gates of the Divines

    In the innermost sanctum of the Gatekeepers, the Party decided to pursue other portals to the Celestial Sea. One such gate that Althaea had taken directions to was in the Forest of Illusions, located on Arcanis. But first, they needed to return to ReneĆ©. …

  • Divine Magic

    People who tap into Divine Magic actually channel the innate creative will of a Divine, be it a Dragon Divine, or according to some rumours, another being of the same power. Divine Magic is a gift from the [[Dragon Divines | Divine]](s), awarded for …

  • Arcane Magic

    Arcane Magic takes many shapes, but is generally a way to shape reality with magical effects called spells. There are many ways to channel Arcane magic, the most typical of which being Sorcerous and Wizarding magic. h2. Sorcerers "Magic feels like a …