Tag: Arry

Results

  • Seeds of a Nation

    At *9th of Sunburst* the party could rest in the care, or captivity, of [[:ashinka-drusia | Lady Ashinka Drusia]]. Despite their apparent incarceration, the Lady provided books, food and lodgings, and in [[:althaea-nailo | Althea's]] case, a quick …

  • Saviors of Arry

    On the *13th of Sunburst*, the Party prepared. Not wanting to barge in and demand audience, they sent a letter explaining that they would like to meet Alexha, the leader of [[Arry | Arry]], on a matters of grave importance. While they waited for her …

  • A Victorious Return

    After defeating the Sahuagin and rescuing Kerach, Alexha's favourite spy, the Party set camp, taking time for themselves and each other. The next day, *19th of Sunburst*, the Party split up, sending everyone well enough to travel, bar Althea, Krüg and …

  • The Sands Are Running

    Festivities! The *20th of Sunburst* was filled with joy and feasting, and the whole city of Arry got a piece. Wine flowed and everyone got a share, celebrating on the accomplishments of the Party. Then came the speeches. After Alexha reminded that the …

  • Borel's Descent

    The *first dawn of Descent* came down with cold drizzle. While the _Huntress_ was loaded with supplies and the crew prepared to sail again, the Party decided to ask the local dwarves if they knew about Umura. They found Kessic, the weaponsmith of the only …

  • Arry

    Arry is a town, about 90 miles north from Duskport. The main livelyhood in Arry is fishing, and is supported by fine wooden craftwork from the nearby woods. Arry is the northernmost town from where Duskport collected taxes. Arry is led by [[:alexha- …