Time passed, maybe couple of days. Gorn was imprisoned and the heroes installed yet another council to Mox. But the presence of Demons continued to bring worry to the party, and they had to turn their attention back to the task at hand: How to destroy Beligandir. While tackling a Demon was going to be hard, the most difficult part would be to engage him in a level playing field. Beligandir was likely to sit on a throne on Daemonis somewhere, and the least of the Party’s problems was how to get to the plane itself.
But the answer was found in a surprising message: The cylinder the party had received from Umura had stopped moving in Null. The shifting patterns in the surface had formed into a message:
“Seek the Citadel of Secrets
Seek a dragon’s dying wish
Seek a Champion’s ancient knowledge
Seek a way into the Celestial Sea”
While the names in the message had little meaning for the party, par from Antinua who recognized the Celestial Sea as a plane, Khava knew of them. The Celestial Sea was indeed a plane; It was, according to legend, the place where the Divines live. But it was also a dangerous place where no matter existed and where visitors would dissolve into mere ideas and rules.
The Citadel of Secrets was apparently a location in the magic-filled plane of Arcanis. It was Quirion’s repository of all secrets in the world, where one could find any secret for the price of divulging their own. This was an interesting prospect; Perhaps the Citadel would hold the knowledge on how to defeat Beligandir.
Arcanis was their goal, but before they could leave there, the Party needed to make sure that the Cubic Gate worked. They tested it on the beam of light and opened a gate to Arcanis. After making sure that there were no problems, they returned to gather their supplies. But they were interrupted by a message from the Demons, who wanted to speak with them. Deciding to lay a trap, the Party arranged for a meeting where they could eavesdrop on the Demons’ private conversations. But the infernal beings were disciplined and tight-lipped, and once they sat on the table, they asked about Edessa. Dulkan, the primary speaker, could not contain his emotions and reacted to the Demons’ etched image of her. After seeing his reaction, the Demons offered power and wealth for her location, an offer that the party “considered”. After figuring out their approach and how best to use the situation for about a day, the heroes returned to the hunters, but they declined all offers.
Fearing for the worst, the party quickly gathered themselves and left for Arcanis, waving one last goodbye to the harsh city of Mox. The plane of magic was a completely different place: Although it too was mostly dark, the skies had impressive aurorae in multitude of colours. The foliage was exotic and felt alive, the air was brimming with static and magic, and tiny dots of light in all colours swirled in the air. The mages felt the environment all in a different way: For Althaea the air was filled with melodies and music, for Antinua it felt like a dirty glass was taken from her eyes and for Carric the bubbling source of magic was bursting through his skin. Even Dulkan could feel the difference in the air, though for the moment he was unaffected by it.
Without any further direction, the Party followed a path to a valley, taking in the strange sights. They saw a lot of curious things and found a path to a circle, higher up a ridge. From there, Althaea spotted lights in the distance, lights that seemed like it could be a settlement.
Not wanting to rest in the wilderness, the party headed towards the lights. Their trek took them to a more open space, where only a few wide trees were growing. Before they arrived, however, they happened upon a tree, one that was curiously devoid of lights. As he approached the tree, Dulkan started hearing a voice in his head. The voice told a sad tale of a man who was trapped by the tree. Despite the protestations of his companions, Dulkan decided to help the voice by chopping down the tree. Without any proper saws, he used a lantern to burn it, as guided by the voice. But as the smoke arose, the spirit did too. It was a trapped spirit that immediately gloated over the party and stated that it thirsts for vengeance. But Carric, remembering Borel and the Lich, trapped the spirit by a bubble of force. The entire party gathered around and readied their attacks, and the spirit was utterly destroyed when Carric allowed the wall to disappear. It was an unfortunate reminder that not all good deeds have pleasant outcomes.